Arcade, on the other hand, takes that variety and breaks it down into 8 distinct subcategories, each with 9 levels. Odyssey provides players a 27-level campaign that will let them experience all of the variety that Osmos has to offer. Unlike the desktop versions, Osmos for the iPhone is divided into two main modes: Odyssey and Arcade. ![]() Even bringing up the pause menu takes advantage of touch screen capabilities, using a three-finger tap that helps keep the screen clear of unnecessary clutter. Slowly dragging your finger will make time control even more precise. Speeding up and slowing down time, a tactic that lends a necessary amount of control over the game, is done by swiping your finger your finger left and right. Zooming in and out, an absolute must in a game like Osmos, uses the standard pinch-and-zoom mechanic that iPhone users have grown accustomed to. Osmos makes great use of the touch screen in a number of ways. Tapping behind the mote manages to be just as precise as clicking with a mouse, and if anything it feels slightly more natural. We’re delighted to say that our fears were unfounded. It’s zen gaming at its finest, but it requires a level of precision that we just weren’t sure a tiny touch screen was capable of. This means you can’t simply work yourself into a tapping frenzy to maneuever your mote around the board – you’ll have to study the layout, see where other motes are moving, and try to calculate the direction and force required to get there in as few taps as possible. The expelled mass propels the mote forward, but it also causes it to shrink in size. To move your mote, you tap behind it to expel mass. What made Osmos wonderfully zen-like, and what we were most worried might be lost in its translation to the iPhone, is the patience that the game demands. ![]() While there are a variety of game modes and objectives, the basic rule of thumb in Osmos is “gluttony rules supreme.” While some levels will task you to eat a specific mote that’s also floating through space, the most common objective is to simply become the largest mote on the board. This mote will grow if it consumes a smaller mote, and will be consumed if it comes into contact with a larger one. Players control a “mote” floating through space. Originally appearing on desktops in 2009, Osmos offers up an ambient gaming experience like no other. As it turns out, my worries were completely for naught. As much as I’m a proponent of mobile gaming, I just couldn’t fathom how something requiring such precision could possibly work on a tiny touch screen. When word first broke that Hemisphere Games was porting Osmos to the iPhone, I was more than a little sceptical.
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